Trooper

Attributes:
Strength (ST)1 11 [10]
Dexterity (DX)2 13 [60]
Intelligence (IQ)3 12 [40]
Health (HT)4 11 [10]
Secondary Characteristics:
Damage: Thr:5 1d-1, Sw:6 1d+1
BL7 24 lbs;
HP8 11 [0]; Will9 12 [0]; Per10 12 [0]; FP11 11 [0]; RP12 11 [0];
Basic Speed13 6.00 [0]; Basic Move14 6 [0].

Advantages:

  • 5 points chosen from
    • Hand Cannon 1 or 2 [1 or 2],
    • Off-Hand Weapon Training (Guns (Pistol or SMG)) [1/skill] or Ambidexterity [5],
    • Quick Reload (any) [1],
    • Signature Gear [1/item],
    • or spend points to start with additional gear (p. 28).
  • Another 25 points chosen from among the previous traits or
    • ST +1 or +2 [10 or 20],
    • DX +1 [20],
    • IQ +1 [20],
    • HT +1 or +2 [10 or 20],
    • Will +1 or +2 [5 or 10],
    • Per +1 or +2 [5 or 10],
    • RP +1 to +11 [1/level],
    • Acute Senses (any) [2/level],
    • Alcohol Tolerance [1],
    • Allies (Gang members, fellow mercs, etc.; Built on 50%; 9, 12, or 15 or less) [2, 4, or 6],
    • Combat Reflexes [15],
    • Common Sense [10],
    • Danger Sense [15],
    • Daredevil [15],
    • Deep Sleeper [1],
    • DR 1 or 2 (Tough Skin) [5 or 10],
    • Enhanced Dodge 1 [15],
    • Fearlessness [2/level] or Unfazeable [15],
    • Fit [5] or Very Fit [15],
    • Forgettable Face [1],
    • Gizmos 1 [5],
    • Gunslinger [25],
    • High Pain Threshold [10],
    • Improvised Weapons [1/skill],
    • Intuition [15],
    • Night Vision 1-3 [1/level],
    • No Hangover [1],
    • Patron (Militia, Rangers, etc.) [Varies],
    • Peripheral Vision [15],
    • Rapid Healing [5] or Very Rapid Healing [15],
    • Resistant to Disease (+3) or (+8) [3 or 5],
    • Resistant to Poison (+3) [5],
    • Temperature Tolerance 1-2 [1/level].

Disadvantages:

  • -20 points chosen from among
    • Bad Temper [-10*],
    • Berserk [-10*],
    • Bloodlust [-10*],
    • Code of Honor (Soldier’s) [-10],
    • Duty (Usually to Patron) [Varies],
    • Fanaticism (Country, code, etc.) [-15],
    • Flashbacks [Varies],
    • Greed [-15*],
    • Impulsiveness [-10*],
    • On the Edge [-15*],
    • Overconfidence [-5*],
    • Sense of Duty (Friends) [-5].
  • Another -25 points chosen from among the previous traits or
    • reduced Basic Speed [-5/-0.25],
    • Alcoholism [-15],
    • Bully [-10*],
    • Callous [-5],
    • Chummy [-5] or Gregarious [-10] or Loner [-5*],
    • Guilt Complex [-5],
    • Jealousy [-10],
    • Lecherousness [-15*],
    • Nightmares [-5*],
    • Oblivious [-5],
    • Odious Personal Habits [-5 to -15],
    • Stubbornness [-5],
    • Truthfulness [-5*],
    • Wounded [-5].

Disadvantages marked with a * can be bought at different point values depending on self-control number (see pg 120 in the basic set).

Primary Skills:

  • Fast-Draw (Ammo) (E) DX [1],
  • Stealth (A) DX [2],
  • Tactics (H) IQ+1 [8],
  • Guns (Pistol, Rifle, Shotgun, or SMG) (E) DX+3 [8],
  • One of the following 9-point packages:
    • Gangster:
      • Intimidation (A) Will+1 [4],
      • Streetwise (A) IQ+1 [4],
      • Urban Survival (A) Per-1 [1],
    • Marshal:
      • Criminology (A) IQ [2],
      • Intelligence Analysis (H) IQ [4]
      • Either
        • Diplomacy (H) IQ-1 [2],
        • Intimidation (A) Will [2],
      • Either
        • Area Knowledge (any) (E) IQ [1],
        • Current Affairs (Regional) (E) IQ [1],
    • Private Security:
      • Body Language (A) Per-1 [1]
      • Observation (A) Per+1 [4]
      • Two of
        • Animal Handling (Dogs) (A) IQ [2],
        • Electronics Operation (Security or Surveillance) (A) IQ [2],
        • Shadowing (A) IQ [2],
        • Diplomacy (H) IQ-1 [2],
        • Intimidation (A) Will [2],
        • Search (A) Per [2],
    • Soldier:
      • Gesture (E) IQ [1],
      • Soldier (A) IQ+1 [4],
      • Two of
        • Artillery (any) (A) IQ [2],
        • Engineer (Combat) (H) IQ-1 [2],
        • Gunner (any) (E) DX+1 [2],
        • Hiking (A) HT [2],

Secondary Skills:

  • First Aid (E) IQ [1],
  • Two of
    • Acrobatics (H) DX-1 [2],
    • Axe/Mace (A) DX [2],
    • Bow (A) DX [2],
    • Boxing (A) DX [2],
    • Brawling (E) DX+1 [2],
    • Broadsword (A) DX [2],
    • Crossbow (E) DX+1 [2],
    • Fast-Draw (any) (E) DX+1 [2],
    • Guns (any not yet chosen) (E) DX+1 [2],
    • Judo (H) DX-1 [2],
    • Karate (H) DX-1 [2],
    • Knife (E) DX+1 [2],
    • Kusari (H) DX-1 [2],
    • Liquid Projector (any) (E) DX+1 [2],
    • Shortsword (A) DX [2],
    • Spear (A) DX [2],
    • Staff (A) DX [2],
    • Throwing (A) DX [2],
    • Thrown Weapon (any) (E) DX+1 [2],
    • Two-Handed Axe/Mace (A) DX [2],
    • Two-Handed Sword (A) DX [2],
    • Wrestling (A) DX [2],
  • Three of the previous skills or
    • Armoury (Heavy Weapons or Small Arms) (A) IQ [2],
    • Camouflage (E) IQ+1 [2],
    • Climbing (A) DX [2]-,
    • Explosives (Demolition or EOD) (A) IQ [2],
    • Fast-Talk (A) IQ [2],
    • Forced Entry (E) DX+1 [2],
    • Holdout (A) IQ [2],
    • Interrogation (A) IQ [2],
    • Jumping (E) DX+1 [2],
    • Leadership (A) IQ [2],
    • Merchant (A) IQ [2],
    • Running (A) HT [2],
  • One of

Background Skills:

  • Four of
    • Acting (A) IQ-1 [1],
    • Boating (any) (A) DX-1 [1],
    • Carousing (E) HT [1],
    • Cartography (A) IQ-1 [1],
    • Driving (any) (A) DX-1 [1],
    • Expert Skill (Mutants or Robotics) (H) IQ-2 [1],
    • Freight Handling (A) IQ-1 [1],
    • Gambling (A) IQ-1 [1],
    • Hazardous Materials (Biological, Chemical, Mystical, or Radioactive) (A) IQ-1 [1],
    • Knot-Tying (E) DX [1],
    • Packing (A) IQ-1 [1],
    • Public Speaking (A) IQ-1 [1],
    • Riding (any) (A) DX-1 [1],
    • Survival (any not yet chosen) (A) Per-1 [1],
    • Swimming (E) HT [1],
    • Tracking (A) Per-1 [1],
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License