Trader

Attributes:
Strength (ST)1 10 [0]
Dexterity (DX)2 12 [40]
Intelligence (IQ)3 13 [60]
Health (HT)4 11 [10]
Secondary Characteristics:
Damage: Thr:5 1d-2, Sw:6 1d
BL7 20 lbs;
HP8 10 [0]; Will9 13 [0]; Per10 13 [0]; FP11 11 [0]; RP12 10 [0];
Basic Speed13 5.75 [0]; Basic Move14 5 [0].

Advantages:

  • 15 points chosen from among
    • Appearance (Attractive or Handsome/Beautiful) [4 or 12],
    • Business Acumen 1 [10],
    • Charisma 1-3 [5/level],
    • Contact Group (Merchant caravan, small town, etc.; Skill-12, 15, or 18; 9 or less; Somewhat Reliable) [5, 10, or 15],
    • Contact (Merchant, scavenger, etc.; Skill-12, 15, or 18; 9 or less; Somewhat Reliable) [1, 2, or 3],
    • Contact (Trusted trading partner; Skill-12, 15, or 18; 12 or less; Usually Reliable) [4, 8, or 12],
    • Favor [Varies],
    • Honest Face [1],
    • Reputation +1 or +2 (Trustworthy; Everyone; 10 or less) [2 or 5],
    • Sensitive [5] or Empathy [15],
    • Smooth Operator 1 [15], or
    • Voice [10].
  • Another 20 points chosen from among the previous traits or
    • ST +1 [10],
    • IQ +1 [20],
    • HT +1 [10],
    • RP +1 to +11 [1/level],
    • Basic Speed +0.25 [5],
    • Absolute Direction [5],
    • Alcohol Tolerance [1],
    • Allies (Guards, etc.; Built on 50%; 9, 12, or 15 or less) [2, 4, or 6],
    • Common Sense [10],
    • Danger Sense [15],
    • Eidetic Memory [5] or Photographic Memory [10],
    • Fit [5],
    • Gizmos 1-3 [5/gizmo],
    • Lightning Calculator [2],
    • Night Vision 1-53 [1/level],
    • No Hangover [1],
    • Patrons (Merchant company, etc.) [Varies],
    • Penetrating Voice [1],
    • Resistant to Disease (+3) or (+8) [3 or 5],
    • Serendipity 1 [15],
    • Signature Gear [1/item],
    • Temperature Tolerance 1-3 [1/level],
    • additional levels of Business Acumen [10/level] or Smooth Operator [15/level],
    • or spend points to start with additional gear (p. 28).

Disadvantages:

  • -15 points chosen from among
    • Chummy [-5] or Gregarious [-10],
    • Cowardice [-10*],
    • Gluttony [-5*],
    • Greed [-15*],
    • Kleptomania [-15*],
    • Laziness [-10],
    • Pacifism (Cannot Harm Innocents or Self-Defense Only) [-10 or -15],
    • Post-Combat Shakes [-5*],
    • Trickster [-15*].
  • Another -30 points chosen from among the previous traits or
    • ST -1 [-10],
    • reduced Basic Speed [-5/-0.25],
    • Combat Paralysis [-15],
    • Compulsive Carousing [-5*],
    • Compulsive Gambling [-5*],
    • Compulsive Lying [-15*],
    • Curious [-5*],
    • Extra Sleep [-2/level],
    • Impulsiveness [-10*],
    • Jealousy [-10],
    • Lecherousness [-15*],
    • Overconfidence [-5*],
    • Overweight [-1],
    • Selfish [-5*],
    • Sense of Duty (Friends) [-5],
    • Slow Riser [-5],
    • Xenophilia [-10*].

Disadvantages marked with a * can be bought at different point values depending on self-control number (see pg 120 in the basic set).

Primary Skills:

  • Merchant (A) IQ+2 [8],
  • Two of
    • Area Knowledge (any) (E) IQ+1 [2],
    • Current Affairs (Regional) (E) IQ+1 [2],
    • Navigation (Land or Sea) (A) IQ [2],
    • Survival (any terrain type) (A) Per [2],
    • Urban Survival (A) Per [2],
  • One of
    • Driving (Automobile, Heavy Wheeled, or Motorcycle) (A) DX+1 [4],
    • Riding (any) (A) DX+1 [4],
    • Teamster (A) IQ+1 [4],
    • Hiking (A) HT+1 [4],
  • One of the following 10-point packages:
    • Guide:
      • Two more of (Don’t duplicate any existing choices!)
        • Area Knowledge (any) (E) IQ+1 [2],
        • Current Affairs (Regional) (E) IQ+1 [2],
        • Navigation (Land or Sea) (A) IQ [2],
        • Survival (any terrain type) (A) Per [2],
        • Urban Survival (A) Per [2],
      • Three of
        • First Aid (E) IQ+1 [2],
        • Cartography (A) IQ [2],
        • Cooking (A) IQ [2],
        • Expert Skill (Mutants or Robotics) (H) IQ-1 [2],
        • Hazardous Materials (Biological, Chemical, Mystical, or Radioactive) (A) IQ [2],
        • Naturalist (H) IQ-1 [2],
        • Observation (A) Per [2],
        • Soldier (A) IQ [2],
        • Traps (A) IQ [2],
        • Weather Sense (A) IQ [2],
    • Merchant:
      • Three of
        • Detect Lies (H) Per-1 [2],
        • Diplomacy (H) IQ-1 [2],
        • Fast-Talk (A) IQ [2],
        • Freight Handling (A) IQ [2],
        • Packing (A) IQ [2],
        • Propaganda (A) IQ [2],
        • Psychology (H) IQ-1 [2],
        • Smuggling (A) IQ [2],
      • Spend 4 points for +1 to Merchant.
    • Orator:
      • Public Speaking (A) IQ+1 [4],
      • Three of
        • Acting (A) IQ [2],
        • Diplomacy (H) IQ-1 [2],
        • Electronics Operation (Comm or Media) (A) IQ [2],
        • Fast-Talk (A) IQ [2],
        • Leadership (A) IQ [2],
        • Mimicry (Speech) (H) IQ-1 [2],
        • Philosophy (any) (H) IQ-1 [2],
        • Propaganda (A) IQ [2],
        • Theology (any) (H) IQ-1 [2],
        • Sex Appeal (A) HT [2],
    • Sweet-Talker:
      • Five of
        • Acting (A) IQ [2],
        • Body Language (A) Per [2],
        • Detect Lies (H) Per-1 [2],
        • Disguise (A) IQ [2],
        • Diplomacy (H) IQ-1 [2],
        • Fast-Talk (A) IQ [2],
        • Intimidation (A) Will [2],
        • Leadership (A) IQ [2],
        • Propaganda (A) IQ [2],
        • Public Speaking (A) IQ [2],
        • Sex Appeal (A) HT [2],

Secondary Skills:

  • Three of
    • Animal Handling (any) (A) IQ [2],
    • Anthropology (H) IQ-1 [2],
    • Carousing (E) HT+1 [2],
    • Filch (A) DX [2],
    • Gambling (A) IQ [2],
    • Holdout (A) IQ [2],
    • Scrounging (E) Per+1 [2],
    • Stealth (A) DX [2],
    • Streetwise (A) IQ [2],
    • One of
      • Bolas (A) DX+1 [4],
      • Bow (A) DX+1 [4],
      • Crossbow (E) DX+2 [4],
      • Guns (Pistol, Rifle, Shotgun, or SMG) (E) DX+2 [4],
      • Thrown Weapon (any) (E) DX+2 [4],
      • Throwing (A) DX+1 [4],
    • Two of the previous skills or
      • Boxing (A) DX+1 [4],
      • Brawling (E) DX+2 [4],
      • Broadsword (A) DX+1 [4],
      • Fast-Draw (any) (E) DX+2 [4],
      • Knife (E) DX+2 [4],
      • Shortsword (A) DX+1 [4],
      • Spear (A) DX+1 [4],
      • Staff (A) DX+1 [4],
      • Two-Handed Sword (A) DX+1 [4],
      • Wrestling (A) DX+1 [4],

Background Skills:

  • Six of
    • Bicycling (E) DX [1],
    • Boating (any) (A) DX-1 [1],
    • Camouflage (E) IQ [1],
    • Climbing (A) DX-1 [1],
    • Electronics Repair (Comm, Media, Medical, Scientific, Security, Sensors, or Surveillance) (A) IQ-1 [1],
    • Knot-Tying (E) DX [1],
    • Lifting (A) HT-1 [1],
    • Mechanic (Biodiesel Engine, Clockwork, Ethanol Engine, Gasifier Engine, Robotics, Wheeled, or specific vehicle type) (A) IQ-1 [1],
    • Search (A) Per-1 [1],
    • Sleight of Hand (H) DX-2 [1],
    • Veterinary (H) IQ-2 [1],
    • or spend 1 point on any unchosen primary skill.
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