Specialized Lenses

Fast

50 points chosen from among:

  • DX +1 or +2 [20 or 40],
  • Basic Speed +0.25 to +2.00 [5/+0.25],
  • Basic Move +1 or +2 [5 or 10],
  • Combat Reflexes [15],
  • Danger Sense [15],
  • Enhanced Dodge 1 [15],
  • Enhanced Parry 1 (Bare Hands, One Weapon, or All Parries) [5, 5, or 10],
  • Extra Attack 1 [25] or Extra Attack 1 (Multi-Strike1, +20%) [30].

Recommendations: Take Combat Reflexes before buying Enhanced Dodge or Parry, since Combat Reflexes includes +1 to all active defenses (including both dodge and parry). DX is always a good buy; higher DX will improve your basic speed and many skills.

If you really want to be hard to hit, pick combat reflexes, enhanced dodge, enough speed to boost your dodge up another level. Then get yourself a shield or a cloak (B287) to boost your active defenses even further.

If you want to be fast, increase Basic Speed as much as you can, then increase DX to raise it even higher. Spend whatever you have left oneBasic Move.

Hardy

  • +2 HT [20]
  • 30 points from:
    • HP +1 to +3 [2/level],
    • FP +1 to +3 [3/level],
    • RP +1 to +11 [1/level],
    • DR 1 or 2 (Tough Skin) [5 or 10],
    • Fit [5] or Very Fit [15],
    • Hard to Kill [2/level],
    • Hard to Subdue [2/level],
    • High Pain Threshold [10],
    • Rapid Healing [5] or Very Rapid Healing [15],
    • Recovery [10],
    • Resistant to Disease (+3) or (+8) [3 or 5] or Immunity to Disease [10],
    • Resistant to Poison (+3) [5].

Recommendations: I cannot stress enough how much DR 2 is worth it. High Pain Threshold is also pretty damn good. Wastelanders suggests Recovery, but I'd probably go with a combination of extra HP, Hard to Kill and Hard to Subdue instead; recovery only helps you when you've already been taken out.

Learned

  • +1 IQ [20]
  • Wasteland Wisdom 2 [10]2
  • Wild Talent 1 (Focused, Mental, -20%) [16]: Once per session, you can roll your IQ instead of any IQ based skill. For that one roll, you count as having the skill at IQ+0.
  • One of the following 4-point packages, depending on whether you know Anthropology from before or not:
    • I Know It: Four of
      • Area Knowledge (any large region) (E) IQ [1];
      • Architecture (A) IQ+1 [1]†;
      • Expert Skill (Mutants or Robotics) (H) IQ+0 [1]†;
      • Naturalist, (H) IQ+0 [1]†;
      • Survival (Corrupted Regions, Radioactive Wasteland, or Warzones) Per+1 [1]†.
    • I Don’t Know It:
      • Anthropology (H) IQ+3 [2]†.
      • Two of
        • Area Knowledge (any large region) (E) IQ [1];
        • Architecture (A) IQ+1 [1]†;
        • Expert Skill (Mutants or Robotics) (H) IQ+0 [1]†;
        • Naturalist, (H) IQ+0 [1]†;
        • Survival (Corrupted Regions, Radioactive Wasteland, or Warzones) Per+1 [1]†.

† Includes +2 from Wasteland Wisdom 2

Recommendations: If you don't already have it, pick Survival (Corrupted Regions) and Area Knowledge (Lyon or France). If you are tech focused, Expert Skill (robotics) can be helpful.

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