Experienced Lenses

Doc

  • Either:
    • +2 IQ [40]
    • +1 IQ [20] and +1 DX [20]
  • Spend another 10 points on advantages or to add/improve any primary skills

Hulk

  • +2 ST [18]1
  • +1 DX [20]
  • Spend another 10 points on advantages
  • Spend 2 points on another secondary skill2

Hunter

  • +1 DX [20]
  • +1 IQ [20]
  • Spend another 10 points on advantages or to add/improve any primary or secondary skills

Nomad

  • Either:
    • +2 DX [40]
    • +1 IQ [20] and +1 DX [20]
  • Spend another 8 points to add/improve any primary or secondary skills.
  • Spend another 2 points to get two more background skills.

Scavenger

  • +1 IQ [20]
  • Spend another 20 points on advantages.
  • Spend 2 points to increase Anthropology to IQ+0 [4]
  • Spend 1 points to increase Merchant to IQ+0 [2]
  • One of:
    • Area Knowledge (any) (E) IQ+1 [2];
    • Current Affairs (Regional) (E) IQ+1 [2];
    • Survival (any terrain type) (A) Per [2];
  • One of:
    • Axe/Mace (A) DX [2];
    • Blowpipe (H) DX-1 [2];
    • Bow (A) DX [2];
    • Boxing (A) DX [2];
    • Brawling (E) DX+1 [2];
    • Broadsword (A) DX [2];
    • Crossbow (E) DX+1 [2];
    • Guns (any) (E) DX+1 [2];
    • Knife (E) DX+1 [2];
    • Shortsword (A) DX [2];
    • Staff (A) DX [2];
    • Throwing (A) DX [2];
    • Thrown Weapon (any) (E) DX+1 [2];
    • Wrestling (A) DX [2];
  • Spend 3 points for another three background skills.

Tech

  • Either:
    • +1 DX [20]
    • +1 IQ [20]
  • Spend another 30 points on advantages

Trader

  • +1 IQ [20]
  • Spend another 20 points on advantages
  • Pick a second primary skill package.

Trooper

  • +1 IQ [20]
  • Spend another 20 points on advantages
  • Spend 1 points to increase Fast-Draw(Ammo) to DX+1 [2]
  • Spend 1 points to increase First Aid to IQ+1 [2]
  • Spend 8 points for another four secondary skills.
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